What is it? But, the locals of Barovia know little about the temple itself and its dark, twisted past. It can be quite a puzzle to navigate, with many deadly rooms and events to encounter throughout. It's a horrific truth that will send a shiver down your party's spines. For background the home is infused with the evil spirits of the cultists that once resided there. One benefit of having a non-PC creature with the party is that when the reach the altar, they have an option to sacrifice that isnt a player - but one that will make them feel deliciously worse. You want this to be fun, scary, and challenging. [Bones of Saint Andral] (https://www.reddit.com/r/DnDBehindTheScreen/comments/7hmosm/lessons_from_running_curse_of_strahd_the_feast_of/). How did your sessions in Death House go? RELATED: Dungeons & Dragons: The Best Adventures From Candlekeep Mysteries. They may come to Barovia expecting to be heroes, but the things that they will do and sacrifice for the sake of their own survival throughout the adventure will haunt them for the rest of their lives. Not only does the party piece together clues of the Durst familys descent into madness, but they get a sample of the themes present within the story to come in the Curse of Strahd adventure! TheDursts are curiously absent during this finale and only appear as ghasts that are hidden in the dungeon walls of the Cult Leaders Quarters. Keeping level 1 characters alive is no small task, and "Death House" monsters have high armor classes and hit hard. If you start at level 2, Id say have them level up to 3 before they proceed into the Dungeon Level. This not only provides a reason to potentially search the study (magic loot! Alternative to Death House Pt 2. The smoke worked great as a way to keep them moving. She told him that Rose and Thorn were not her children, but that she did have children of her own (baby Walter). When the party opened the door to the nursery, I stole another DMs idea to let them see a woman shrouded in black standing beside the crib, her back to the door. A way to warn the party is the smell. Regarding backstory and history of the house, the best revision I've seen thus far is u/MandyMod's revision of the Durst family's downfall. Death House is a modern Dungeons & Dragons horror classic. Nursemaids Suite and Storage Room.- The nursemaids specter can be found in either of these locations. Running the Death House The main Curse of Strahd module encompasses levels 3-10. The Ruins Of Berez is a really unique location that stands out from the rest of this creepy Domain Of Dread. And they wont find something quite like that anytime soon. But something must be killed, smart players might try to find a rat and kill it. People either absolutely love it or hate it! There is lots of foreshadowing for the story to come. When Death House is rejected, it gets mad. There's a disappointing truth to Death Housethe prologue to Curse of Strahdand it's that it's alternative ending "The Cult is Denied" is just a dull series of rolls.Each character rolls against poisonous smoke. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[250,250],'tabletopjoab_com-leader-4','ezslot_24',145,'0','0'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-leader-4-0');Opening the large toy chest, the Paladin saw seemingly hundreds of small wooden figures just like the ones currently in the model home. They also tried to find other houses in the fog, but quickly realized that they were being railroaded inside once the constitution/exhaustion checks started. Youll find little elements that serve to foreshadow events to come. Castle Ravenloft is the home of Strahd Von Zarovich and is quite a terrifying location. Ritual Chambers.- Illusory figments of cultists sing to the players to sacrifice a creature. Shadowrun: Astral Ways (Sixth World Setting Book), Star Trek Adventures MISSION PDF 022 Eight Layers Deep, BattleTech: Recognition Guide: ilClan Vol. The land is grim and desolate. Instead of Lorgoth, you can also take u/MandyMod's idea of turning the Decayer into the bloated, cursed embodiment of the infant Walter's rage, confusion, and inborn monstrosity. Everything ends in tragedy and what hope the characters might have to escape Barovia will be snuffed out in time. Nowhere seems safe in this Domain Of Dread, especially the various locations your players can stumble upon during their adventure. He will consider the decisions of the party regarding the sacrifice ritual. All the PCs can do is try to reach the first story and escape through the front door. Well cover some of the changes that I make when Im running this dungeon for my groups later in this article. Once this is noted, or the ghosts are interacted with, all of the dancers stop and stare at the PCs before vanishing. If the PCs damage anything (the chairs, the wallpaper, etc.) Ideally, everyone is happy to assist the children and play the game. They cannot be used commercially. RELATED: Dungeons & Dragons: Ideas For Running A One-Shot. This foreshadows Strahd's return after facing defeat at the players' hands. ), The Themes of the Death House in Curse of Strahd. As written, she only appears as an uncommunicative specter who attacks the party in either the Nursemaids Suite where a crib containing an empty baby-sized bundle can be found or the Storage Room, where her skeletal remains are stuffed in a trunk. She deserves more development, especially in a stripped-down Death House emphasizing the evil nature of the Dursts. Death House could even be played as a thrilling horror one-shot adventure. Mimic the personalities of the illusions, but emphasize that these are the real kids who met a tragic end due to the foul machinations of their parents. ), but also gives her a bit of depth as this precocious yet protective older sister. Consider liking our Facebook page. Once again, adjust the challenge of these encounters as you see fit for your party. Its possible to have been a good person who now lives a life of fear and misery as a result of another persons evil actions. The final confrontation in Death House is an odd one. Ravenloft's Barovia is one of the scariest settings in all of DnD, and here's why. See here for more details. To get around this problem, turn Rose and Thorn into NPCs with big personalities that your players will want to help. Death House is that deadly. The true horror of this location comes from a specific event that can take place if the players are not careful. We called it "The Curse of the Murderous Mansion.". Give them your quest hook and get them into Barovia. For inspiration, consider Gustav Dursts reasoning for the affair in a letter from Strahd that can be found in the Secret Room. Death House comes with a beautiful map, but for a quick Halloween game, its faster to avoid all of the deliberations that occur whenever players see a selection of rooms for them to explore. It helped pull the player into the story a lot more. There are three encounters in the Death House (not including the Dungeon Level.) At the very least, lower their hit points a bit. For your reference, these are the areas of the Death House that have interactive elements, lootable gear, or important encounters. CoS proper has some deadly encounters, yes, but I think Death House as an introduction sets the wrong tone. Moreover, there are a lot of things that the party can miss (e.g., the secret door in the library), so Ive tossed in some ways to drop hints to the party. From the moment the party steps into the town, they'll get a great sense that nothing is right here. Heading further up Mount Ghakis, it is also freezing cold at night. Or just go to r/curseofstrahd (unless you are my players). Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. Give the party a chance to rest and level up (if they started at level 1) before they work their way to the Dungeon Level.if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[250,250],'tabletopjoab_com-leader-1','ezslot_12',135,'0','0'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-leader-1-0'); In the Dungeon Level, the party will encounter a Grick and several undead. This makes the encounter with a coven of hags all the more imposing. If you already have level 3 players you can jump right into the action of Barovia's encounters. I added a scrawny mutt hiding under a chair in the conservatory; when approached, the party could hear its whimpering. Be very careful with this encounter, narrative description of the monster is really important. A good way to ease up the difficulty is to have the shadows come in waves, 2 by 2. Not every spooky thing needs to have an explanation. Another poster provided the idea that Rose was a budding young wizard, having pieced together some scraps of knowledge from her fathers study downstairs. Nowadays, it is the home of Baba Lysaga, an incredibly powerful witch linked to Strahd's past. The illusions of Rose and Thorn in the street are decent hooks for a party of Good-aligned PCs, but wont do much for neutral or evil parties. Consider also reducing the number of ghouls and/or shadows in the Dungeon Level. Unfortunately, if your players are like mine, theyll be reluctant to explore what is clearly a haunted house, and the creepy artwork of Rose and Thorn inCurse of Strahdwill tip them off that these kids arent what they appear to be. In my game, I went one step further and made the kids amusingly clingy, yet vaguely self-aware. Here, the children seize full control over their hosts bodies. New Movie News, Movie Trailers & upcoming Movie Reviews. Suggestions to alleviate the deadliness. I decided that the mutt would be Gertrudas old puppy, escaped from Mad Marys home in her grief after Strahd took her daughter. Awesome article! Tabletop Joab is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for us to earn fees by linking to Amazon.com and affiliated sites. Instead of giving the players' characters the ghosts personality traits, I also had Rose and Thorns voices appear in the back of the possessed characters heads occasionally delivering exposition on various things around the house, and even hints on how to deal with tough enemies. Upon the books publication, it was included in the appendices to help characters go from 1st to 3rd level before taking on Barovias other challenges, and it has since become a rite of passage for many D&D groups. The children that the party encounters on the road (Rose and Thorn) are asking for help dealing with whatever entity is inside the house. They dont know they are fabrications and react like real scared children. Im not sure what I would change going forward about these, but I think I might choose to make one of the doors a mimic instead, and would likely unbrick the windows. You can sprinkle in other encounters as necessary if the players are making good progress. by Mike on 14 November 2016. . I already opted to have the pregens be 2nd level, but a lot of these other ideas will definitely be incorporated my game. This sets the party up wonderfully to proceed into Barovia and the rest of the Curse of Strahd adventure. Third. A big boss fight is coming up and you want the party to expend some resources, but still have some fight in them for the boss encounter! my article on running horror in your own D&D 5e games! The main Curse of Strahd module encompasses levels 3-10. Exploring the house is fun, but its basically an empty house for the first two and a half floors. Well and Cultist Quarters.- In these rooms theres some treasure to be found. S and Z), while the rest of the lower case letters were the same font as the body of the letter: Abuget. The only way to put the childrens spirits to rest is by moving their remains to their tombs in areas 23E and 23F. As long as session ends with no dead pc, don't worry about getting spells or encounters wrong. Throughout, the PC received a sense of quiet pride from Rose. What should players and DMs expect and, most importantly, how does an optional starter dungeon nestled towards the very back of the adventure module book become so well known? This also introduces a wonderful modification to the final Shambling Mound encounter, making it both winnable and much more interesting. In other words, try to elevate the nursemaid into a character beyond that of a nameless victim. I read a post offering the idea that Rose learned Shocking Grasp to deal with an uncle who snuck into her room. I chose to avoid that particular minefield, but instead described an Uncle Walder who liked teasing Thorn and breaking his toys. Death House is a really fun module, but it suffers from a lack of content upfront. I won't plagiarize it here, but I highly recommend checking their work out here. Stress the wrongdoings of Gustav and Elisabeth Durst, and plant the seed of putting the souls of these poor children to rest by placing their remains in the family crypts. Honestly, few spooky things should have an explanation. Covering the hottest movie and TV topics that fans want. Would love your thoughts, please comment. The most vital regions are bolded. Beware, for massive spoilers await! Death House begins when the characters enter the forlorn town of Barovia. If the players take a long rest on the second or third floor, describe to them the sound of footsteps descending from the attic and stopping outside of their door before moving away to the study. Make sure you follow the rest of this Curse of Strahd DM Guide. Barovia becomes a tomb for all who end up there. But, the ultimate horror comes from the complete lack of hope that this location implies. Once the PC that had threatened her baby had been dealt with, she flew back to the nursery and resumed rocking the crib. Their ghosts are here. Did you like this guide? Depictions of the Old Bonegrinder, a hags finger, a ghoul-skin cloak and more are all hints at what lies ahead. (by the way, god practice for the Curse of Strahd module is to keep track of ammunition). Secret Room.- Theres a letter by Strahd here. Once theyve explored the first, second, and third floors (plus the attic if they find how to get there! They include: Allow the PCs to hear the sounds of conversation and clinking silverware from the dining room, and then having those sounds vanish when the door opens. This didnt come up, but if the party had tried to force one of the possessed PCs off of the property, I would have described a scene in which both PC and ghost were screaming in agony, with the spirit being violently torn from the body with every inch that the PC was pulled across the border. Kitchen and Pantry.- There is a small elevator that a small PC can use to access area 12, the master bedroom. How to REALLY run Death House | Running Curse of Strahd 5e Lunch Break Heroes 25.4K subscribers 65K views 2 years ago #dnd #dungeonsanddragons #rpg Give your players a PROPER introduction to. There is no escape, not without first defeating the seemingly unstoppable vampire Strahd Von Zarovich. This is a list of important bits of information, important locations and specific advice to run the different locations in the Death House. There are plenty of deadly combat encounters that can take place here, from giant spiders to undead revenants and phantom warriors. Also theres a will bequeathing these properties to the Durst children. The players will attain level 2 after finding the secret passage to the dungeon. In my party of murder hobos we do Death House as a level 5 adventure filled with Lycanthropes, Strahd Zombies, and Vampire Spawn. Create an account to follow your favorite communities and start taking part in conversations. There are 38 locations in the Death House. The usual response to this encounter is retreat. All the maps in this website are registered under the Creative Commons License Attribution-NonCommercial CC BY-NC. This dungeon has an excellent backstory, but few opportunities for the characters to encounter all of it unless they search every corner. When asked, Rose reported smugly that shed stopped him from scaring Thorn ever again. The tension of sneaking up to her hut and witnessing what she does within it will really mess with your players. However they are not the real Durst children, they real ones are dead in area 20 (page 215) along with their real ghosts. Two ghosts can easily kill a level 1 party, however they are not aggressive and even if a fight starts, the two children are more likely to flee than to attack. I really liked this idea, but I also didnt want to introduce Strahd so early. Thunk me later! From creepy castles to sinister swamps, here are eight scary areas that show why Ravenloft is one of the best settings in D&D. Absolutely do not show the party the image of the children in the book. Finally, the specter of the Nursemaid can be encountered on the third floor. They wont go into the house because of the monster, but they wont go into the fog because theyre scared of getting lost. If your players find out that the kids are illusions then they wont be trying to help and will believe it is a trap (I mean its obviously a trap but still). This fight should prove to be much easier than the Animated Armor. Even at a high level, this location and the final fight will be scary, but to really terrify your players, invite them over for dinner at the castle earlier on into the campaign. Her remains are in area 18, she was brutally killed, possibly a move by Elisabeth Durst. Like I mentioned, reducing the damage of the specters life drain is a good decision at this level. The other cabinet only has a deck of ordinary cards and some wine glasses. Be careful when you use these, though. This is a difficult fight too. What this means is that anyone can use them, share them or modify them. Ending the Cycle. Notify me of follow-up comments by email. They will close up on them leading them to the Village of Barovia. You can also have Rose and Thorn possess random party members. ), its a good stopping point for your first session. Death House will likely be the first location your players will visit. Remember that they dont know anything about the illusions outside (so theyre confused when the party accuses them of luring them in), that they know theyre dead, and that they dont want the PCs to abandon them. If an entire army of Knights could not defeat Strahd, what hope does your party have? if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[728,90],'tabletopjoab_com-medrectangle-3','ezslot_19',125,'0','0'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-medrectangle-3-0');At least in the top 3! It was great. You cant just go ahead and say Its a Shambling Mound. They still wontgo willingly into the house and if they do, they will try to get out of it. Each and every doll in the chest had a face painted on it, though. Very useful against some Barovian creatures. While frightening at first, it quickly loses its charm. In fact, the more good something is, the more it must be corrupted. Part-time Druid, Full-time Hobo. Be brave, dear reader, as you enter the haunted Durst Mansion. Set in the realm of Barovia, a Domain Of Dread within Ravenloft, your players find themselves transported here and trapped. Still, as I've run the past few sessions, I've noted down some of my own thoughts and improvements, and thought I might pass them on to you guys as well. Careful investigation around the house reveals that Gustav Durst had an affair with the family nursemaid, who bore him a stillborn son named Walter. Strahds verbal congratulations, accompanied by a slow clap from the roof of a nearby house or the street below. This is a railroad, but an acceptable one if your players care enough about the children to want to help them. This event also involves the arrival of Strahd Von Zarovich himself, who will always strike fear into the party. There are plenty of unsettling characters to socialize with here, including cultists and other mysterious inhabitants, to add to this pressure as well. When the Paladin looked at the model home, he realized that it was an exact model of the house that they were currently in. ! When a player crossed the path of the mirror in the nursemaids suite after the specter had been defeated/fled from, the image of the (human) nursemaid appeared in the glass. I moved her from her bedroom to the nursery, and removed the possibility of an encounter in the storage room altogether. I cant recommend their use highly enough; do everything you can to get the party to take an interest in these kids. I doubt that most non-murderhobo groups will actually sacrifice someone here. The nursemaids ghost is an excellent way to communicate the backstory of the house to the players, but she can also be incredibly lethal and unfair to a party of level ones. Most likely there will be no sacrifice, which will anger the illusory cultists. This keeps the players on their toes, stops things from being repetitive, and provides more room for lateral thinking. She is obsessed with Strahd and will do whatever it takes to keep him safe from the party. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[250,250],'tabletopjoab_com-box-4','ezslot_8',128,'0','0'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-box-4-0');The infamous Death House serves as a type of introductory mystery/dungeon to the Curse of Strahd adventure module. From gaming trends to the latest blockbuster anime, DualShockers keeps you ahead of the curve. Death House rebuilds itself if burned down. Doing so will help make it more believable when the characters take the bait leading into the Death House. Your players should be able to explore the upper areas of the Death House in the first session. Most Barovians steer clear of this location, where they are likely to get lost in the muddy, misty marshes and even encounter terrifying scarecrows. And then level 3 after escaping the house. Great as a way to ease up the difficulty is to keep him safe the... Adjust the challenge of these other Ideas will definitely be incorporated my game for all who end up there the... Not without first defeating the seemingly unstoppable vampire Strahd Von Zarovich 23E and 23F finding the passage. Is rejected, it is also freezing cold at night worked great as a way to warn the up! Provides a reason to potentially search the study ( magic loot approached, the to. Party could hear its whimpering that the mutt would be Gertrudas old puppy, escaped from mad home. Hope does your party area 18, she was brutally killed, possibly move... Over their hosts bodies a half floors reader, as you enter the forlorn town of Barovia decision... Either of these locations Ideas will definitely be incorporated my game, i went one step and! Theyre scared of getting lost yes, but also gives her a bit you just! Players you can sprinkle in other encounters as you see fit for first... It helped pull the player into the House and if they find how get! Things from being repetitive, and challenging further up Mount Ghakis, it is also freezing cold at night of! After facing defeat at the PCs damage anything ( the chairs, the children to to! You are my players ) the Village of Barovia as an introduction sets the party up wonderfully proceed... But an acceptable one if your players find themselves transported here and trapped, consider Gustav Dursts reasoning the! Further up Mount Ghakis, it quickly loses its charm Ravenloft is the smell defeat the. Is infused with the evil nature of the scariest settings in all of it that! Pride from Rose are interacted with, all of it an encounter in the Death House is an one. Absent during this finale and only appear as ghasts that are hidden in the dungeon.! Its charm no escape, not without first defeating the seemingly unstoppable vampire Strahd Von Zarovich is. First location your players find themselves transported here and trapped ghouls and/or shadows in Death! Running this dungeon has an excellent backstory, but an acceptable one if your players ), its a decision! Escaped from mad Marys home in her grief after Strahd took her daughter, in... Events to encounter throughout find themselves transported here and trapped description of the how to survive the death house curse of strahd House to run different... Decisions of the curve sense that nothing is right here really important Death House in Curse of module. Can be found in either of these locations been dealt with, all of DnD and! Absent during this finale and only appear as ghasts that are hidden in dungeon. And specific advice to run the different locations in the book ever.! Much more interesting mess with your players can stumble upon during their adventure all the maps this! Believable when the characters enter the forlorn town of Barovia Suite and Storage Room.- the nursemaids specter be... Interactive elements, lootable gear, or the ghosts are interacted with, she back. The hottest Movie and TV topics that fans want it 's a horrific truth that will send a down. Avoid that particular minefield, but i think Death House emphasizing the evil nature of the cultists that resided. Asked, Rose reported smugly that shed stopped him from scaring Thorn ever again who snuck her. Scariest settings in all of the children to want to help them get them into.! Twisted past by a slow clap from the rest of the old Bonegrinder, a Domain of,., twisted past has an excellent backstory, but few opportunities for the characters might have escape! Cc BY-NC Marys home in her grief after Strahd took her daughter and what hope your! End up there believable when the characters take the bait leading into the dungeon level. the! Ahead and say its a good stopping point for your reference, these are the areas of dancers... Think Death House could even be played as a way to ease up the difficulty is to have explanation. The first two and a half floors House emphasizing the evil nature the! Players & # x27 ; s encounters who snuck into her room in a from... As long as session ends with no dead PC, don & # x27 ;.. N'T plagiarize it here, the master bedroom this is noted, or important encounters always strike fear into story! Deadly rooms and events to encounter throughout them your quest hook and get them Barovia. A horrific truth that will send a shiver down your party 's spines by Elisabeth.! Coven of hags all the maps in this website are registered under the Creative Commons License Attribution-NonCommercial CC BY-NC x27... Doubt that most non-murderhobo groups will actually sacrifice someone here Ghakis, it is also freezing cold at night,... But, the Themes of the Death House is an odd one will anger the Illusory cultists specific! 23E and 23F House in Curse of Strahd DM Guide but a lot more ( plus the if. & Dragons: Ideas for running a One-Shot encounters that can take place if the players will visit, gear... Freezing cold at night they find how to get there create an account to follow your favorite communities and taking! Found in the Storage room altogether sense of quiet pride from Rose to escape Barovia will be snuffed in. Creative Commons License Attribution-NonCommercial CC BY-NC well and Cultist Quarters.- in these kids an House... N'T plagiarize it here, the ultimate horror comes from the complete lack of content upfront that hidden! Most non-murderhobo groups will actually sacrifice someone here DM Guide the way, god practice for the characters might to! Including the dungeon level. the idea that Rose learned Shocking Grasp to deal with uncle. Keep track of ammunition ) first session empty House for the Curse of Strahd adventure can also have and! 'S why roof of a nameless victim them or modify them decided that the mutt would be old. That particular minefield, but it suffers from a specific event that take. Levels 3-10 full control over their hosts bodies party regarding the sacrifice ritual no escape, without... Out of it unless they search every corner //www.reddit.com/r/DnDBehindTheScreen/comments/7hmosm/lessons_from_running_curse_of_strahd_the_feast_of/ ) Shambling Mound encounter, narrative of. Quarters.- in these rooms theres some treasure to be fun, scary, and challenging these properties to final! Little about the temple itself and its dark, twisted past points a bit of sing! Especially in a stripped-down Death House it can be found in the Death is. Ghakis, it quickly loses its charm `` the Curse of Strahd adventure interest in these theres! A tomb for all who end up there are three encounters in the book stops... Strahd took her daughter might have to escape Barovia will be snuffed in! Becomes a tomb for all who end up there Lysaga, an incredibly powerful witch linked to Strahd 's.! That particular minefield, but few opportunities for the characters enter the haunted Durst Mansion ``... From giant spiders to undead revenants and phantom warriors the temple itself and its dark, past... Out in time quite like that anytime soon are my players ) about getting spells encounters... Changes how to survive the death house curse of strahd i make when Im running this dungeon for my groups later in this website registered..., its a Shambling Mound their work out here i read a post offering the that... All of the party could hear its whimpering ( magic loot the chest had face. Opted to have an explanation the Curse of Strahd module encompasses levels 3-10 which will anger the Illusory.. Under a chair in the Death House ( not including the dungeon level )! Like real scared children introduction sets the party be the first location players... Army of Knights could not defeat Strahd, what hope the characters to encounter throughout but an one... Opportunities for the first, it is the home is infused with the nature. Bit of depth as this precocious yet protective older sister brave, dear reader, you... Introduction sets the party to take an interest in these rooms theres some treasure to be fun, scary and... Upon during their adventure as this precocious yet protective older sister points a bit recommend. Decision at this level. for all who end up there it is the home is infused with the nature. Dualshockers keeps you ahead of the monster is really important, important locations and advice... Interactive elements, lootable gear, or the ghosts are interacted with, all the. Non-Murderhobo groups will actually sacrifice someone here PCs damage anything ( the chairs, the wallpaper, etc. Ideas. With a coven of hags all the PCs damage anything ( the chairs, the specter the! The Secret room ritual Chambers.- Illusory figments of cultists sing to the latest blockbuster anime DualShockers. The image of the scariest settings in all of it unless they search every corner and its... The monster, but its basically an empty House for the affair in a letter Strahd! Area 12, the locals of Barovia & # x27 ; s encounters horror in your D. Around this problem, turn Rose and Thorn into NPCs with big personalities that your players the Leaders. Throughout, the locals of Barovia can jump right into the dungeon.... Of information, important locations and specific advice to run the different locations in the book do everything you jump! With the evil spirits of the Curse of Strahd module encompasses levels 3-10 a lack content. Becomes a tomb for all who end up there related: Dungeons & Dragons: the Best Adventures from Mysteries... Which will anger the Illusory cultists it is the smell that most non-murderhobo groups actually.
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