For this build, you can be a lot more flexible with your starting Race. This is not a big power bump, although the added flexibility is nice. You then have two copies of yourself on the battlefield, one a perfect illusion that you can cast spells from, and the other a translucent image you can attack from and swap places with. Echo Knight's Echo is better than Invoke Duplicity. You use a bonus action and summon an echo of yourself within 15 ft. Dive into a defender role, grab a halberd and hit up Sentinel and Polearm Master by picking up Fighter 8 and Warlock 4 in the next two levels and make my DM commit heinous actionsagainst me that would get us both on national TV. Speaking of teleportation, the actions you can take from your Echo are actually really cool. One issue to note - if you are planning to go Echo Knight (which is a very fun subclass, highly recommend it) you can maybe rethink going polearm master. I'm happy to answer any clarifying questions and am not opposed to ideas outside what I've brainstormed above, on the contrary, I welcome ideas I haven't thought of or corrections to rules I might've misunderstood. With two abilities completely reliant on Constitution, it might feel right to focus on that. It doesnt work with any Feats or other abilities that grant extra opportunity attacks. check out the. Make sure to play an Echo Knight Fighter when you hit level 3 in the class. None of these abilities say they require somatic components! With these three invocations plus Hexblades curse, you can attack (with advantage if you have Darkness up) for 1d6 + Charisma modifier + Proficiency Bonus three times every turn. STR also boosts the Athletics skill, which determines how well the Rune Knight faces physical challenges, like climbing, carrying, lifting and pushing. Fighter Multiclassing: Fun Concepts and Practical Guidance for D&D 5e . Thats a really good point about the mystic arcanum, given that most of my damage will be coming from melee anyway. Press J to jump to the feed. My idea is a Dhamphir Echo Knight/Hexblade based loosely on Mannfred Von Carstein from Warhammer lore. And one of them is a ghost. You can get A Monster for Every Season: Summer 2 now at Gumroad. Thank you :). Each time the player gains a new level and rolls a hit point increase, they . I want to make sure Im not just infatuated with the shadow idea to the point of my own detriment, Press J to jump to the feed. On a side note, if youre a GM, use anti-magic items to keep this Fighter chained up. The Crossbow Warlock focuses more on consistent performance and can output a lot of damage from a safe distance. I would have loved that. Formed as Barmen-Elberfeld in 1929 through the amalgamation of the towns of Barmen, Elberfeld, Beyenburg, Cronenberg, Ronsdorf, and Vohwinkel, the name was changed to . As a reaction, you can throw your echo in front of an attack roll that hasnt been made yet. 30 day money-back guarantee!Get the DM's Se. Polearm Master can give you additional opportunity attacks, but these arent worth much by themselves. However, if you know how to effectively use the Warlocks Invocations and magic, you can create some extremely effective tactical combos as well. Unlike the Trickery Domain, having all of your allies get a pocket fighter is only so useful. If you want to use a 2h weapon you need Pact of the Blade, but if not then you can grab a familiar instead with Pact of the Chain. There are four core Invocations for this build and one optional choice that can be helpful. Create an account to follow your favorite communities and start taking part in conversations. Maybe not so much. CON is important for two major reasons. While this ability doesnt specify that rule, it seems obviously connected. I was looking for a way to take advantage of the Warlock Devil Sight + Darkness combo, combining it with something mobile so you don't screw over your party with Darkness. So that's what I'll be planning for, I'd continue with Fighter, you are nicely optimised for Combat as it, the Fighter progression will keep you on a very nice curve and give you more attacks and the Feats will give you room for things like gaining procifiency in saving throws or Alert or Lucky. Echo Knight Fighter. All of your allies will be happy to watch the Echos take hits for the party. 5. Vengeance Paladins can guarantee enemies don't escape before the battle is done and vengeance has been reaped. They could rule that seeing the echo attack is enough to negate the disadvantage. However, if you're willing to exploit some synergies between Echo Knight, Agonizing+Repelling Blast, and War Caster, you can crib from TTB's Ghostlance build (going Hexblade instead of Undead) and start Warlock 2/Fighter 3 to get Echo Knight online earlier (this kind of synergy is what can justify delaying the other benchmarks; EB's auto-scaling helps a lot). The way I see the build developing is either, 12 Hexblade for Lifedrinker into at least 3 echo knight, caps at 2 attacks (not accounting the extra attacks from unleash incarnation since its the same either path), but with a 2xCHA in dmg for a 12HEXBLADE/3-4EK at 15/16. Full damage immunity, negates all the negative effects of being hit, and all it costs you is a reaction and a bonus action. You utter the message when you bestow this property on the object, and the recording can be no more than 6 seconds long. These are from timelines never made, so feel free to flavor your Echos however you like. 1. Here you go. Some usual Fighter favorites such as Polearm Master, Crossbow Expert, Dual Wielder, or Shield Master all face a similar issue you will often be using your bonus action to manifest or swap places with your Echo, plus you can only use your main attacks (from your attack action) via your Echo, and not your various bonus action attacks. Sons of the Forest Arm Door | How to Open, Do Trees Regrow in Sons of the Forest (Answered), comes the usage of new magic. Or GWF FS +GWM feat? Besides granting you an extra attack as a bonus action, Crossbow Expert also lets you ignore the loading property of crossbows and doesnt force disadvantage on close-range crossbow shots. in darkness). Please cast Message in the comments either here or on my (Shards) YouTube if you have any questions or suggestions! In today's video I go through the subclass, offer some tactic. Plus, you have invocations to spare for whatever fits your style (I like Misty Visions). Surrounded by echoes of their own might, they charge into the fray as a cycling swarm of shadows and strikes. Source: Explorer's Guide to Wildemount These combat abilities can drastically improve the lethality of Warlock builds that use eldritch blast (AKA in this article as "EB builds") and bring online the possibilities of a melee or ranged-focused warlock build. Unlike the War Cleric, Fighters really like to make the Attack action. After that, I do tend to go straight hexblade through to lvl 14 in warlock, because that's what I like. However, those are just some simple ideas and I'd appreciate any feedback you can give me. In terms of damage prevention This ability is as good as it gets. Mechanically, Echo Knight is a powerhouse. Add Sentinel for the Echo opportunity attacks and lock your target in place, giving it a single choice attacking your Echo with disadvantage. Loads of battlefield control and coverage with high damage attacks. I haven't been much involved with the contests, just been discussing with saucerhead over chat. Tour Start here for a quick overview of the site Help Center Detailed answers to any questions you might have Meta Discuss the workings and policies of this site About Us Learn more about Stack Overflow the company, and our products. 3 levels in lock can give you Shadow Blade, can't use it with Darkness, but it's a good damage boost for a fighter with all those attacks. Your bread-and-butter comes at level 3, normal for a martial archetype. While your echoes might not benefit from Relentless Endurance, they certainly benefit from Savage Attacks. Path of the Ancestral Guardian. Also at level 3, in case Manifest Echo wasnt cool enough, you get a resource ability. Echo Avatar is level 7 and Shadow Martyr is at Level 10. No matter which path you pick, pick up the great weapon master feat along the way, its just too good to pass up, Don't use the term min/maxing and optimizing interchangeably, they don't have the same meaning, As for whether to go for more hexblade or more fighter, it's really up to you. As far as I can see, you give away advantage on attack rolls against you, but not against your Echo. I looked at rogue first for cunning action / disengage, but eventually settled on a fighter for Echo Knight. Echo knight/Hexblade build help D&D 5e I was watching a video on echo knight and one of the comments was a build someone did at level nine that wrecked the PVP arena (I'll add the build at the end) and I was inspired to ask you guys how I would distribute the levels and what spell (s) and cantrips to take. Booming Blade/Green Flame Blade is an option, but otherwise, before Extra Attack, EB is good. Wizards of the Coast LLC.Use, modification, and distribution of Wizards of the Coast's content is under theOpen Game License v 1.0aCopyright 2000, Wizards of the Coast, Inc.Flutes Loot Privacy Policy. I've been playing a fighter/warlock multiclass since level six. While getting an additional attack with fighter 11 is big you won't experience that spike until very late in the build, whereas the power spike you get from new warlock spells you'll experience sooner and will incrementally get stronger. Im currently playing an EchoKnight Fighter. That said, if you can snag the Devils Sight invocation, you should definitely grab Darkness. This may not be the strongest Fighter subclass ever devised. If your ally is on low health, you can prevent a knockdown and let them take their turn. You can now summon two Echoes instead of one. Once the Barbarian enters your reach, you get another opportunity attack from Polearm Master. Regardless of this its a really good scouting tool and allows you to scout ahead without risking any party members. That versatility makes the Fighter unpredictable just like Naruto who always manages to surprise . Press question mark to learn the rest of the keyboard shortcuts. It does occupy its space, but it is also an image. As a character with a deep connection to dunamis, or the energy that fuels magic throughout the cosmos, the Echo Knight is a character with incredible abilities. Going with an Elf and adding Elven accuracy could be fun here. Then you get a fighting style, which is useful for Hexblade. This does favor the use of melee weapons over ranged. This will cost you your Echo, but you can always just create another one. I guess in the same way you would roll for any other attack your would roll for the grapple check (or shove). Hexblade and Genie Warlocks and a number of Cleric subclasses can also greatly benefit from the mobility and flexibility of the Echo. Even though were a legion of one, we might want more than one extra attack per battle. Since grappler means you are also restrained, I dont think you can teleport to a different echo. Echo Knights, alongside the Chronurgy Wizard, are why the Explorer's Guide to Wildemount is so feared by DMs as a player resource. It synergizes well with Action Surge, which lets you use it twice in a single turn. Most Fighters need to make two choices early on whether to go for melee or ranged combat and whether to go for a Strength-based or Dexterity-based build. Both Polearm Warlocks and Crossbow Warlocks can do excellent damage. The city extends for 10 miles (16 km) along the steep banks of the Wupper River, a right-bank tributary of the Rhine, northeast of Dsseldorf. Im about to also get Polymorph aswell as For story reasons I've multiclassed into a Hexblade Warlock and am about to level into 2nd level warlock, this will grant me the polymorph granting Eldritch Invocation. It is the exclusive skill of Legendary Male Robin. There doesnt seem to be any range limit on this one. As long as you have darkvision and is not fully within the area it could hit enemies with advantage. Dungeons and Dragons is a Trademark of Wizards of the Coast, LLC. Ideas: Hexblade/Echo Knight I started out as a Hexblade in a new campaign. Warlock Invocations are Devils Sight and Improved Pact Weapon. Moreover, on your next turn, you can potentially attack five more times (two attack actions with Action Surge + Thirsting Blade, which grants two attacks per attack action + Polearm Masters bonus action attack). This article contains affiliate links to put gold in our coffers. A 5th time is good, but its only a 5th time once per fight after you run out of Unleash Incarnations. Thats another opportunity attack. Ostensibly this Hexblade warlock is a melee fighter, but a significant feature of the builds combat ability and flexibility is their ability to control the battlefield with Eldritch Blast. If i . I also recommend Shadow of Moil, which heavily obscures you from everyones sight. Thats a really good thing for Wizards, who have a penchant for wielding magic, but What about our sword-swinging friends on the Martial side? I'd personally go 3 fighter then rest warlock (because I've done that before), reason being the extra spells and invocations you get make the build more fun overall for me. With this subclass, you're unlikely to be forced to spend your turn moving into position before attacking. I don't think the echo can gain THP or benefit from the AG's resistance or Spirit Shield since it is an object and not a creature or an ally. For one thing, multiclassing to Echo Knight means your feat progression and your spell progression are hindered. I plan to take a 3 level dip into fighter for the Echo Knight. Though other DMs, of course, are free to rule different. These are from timelines never made, so feel free to flavor your Echos however you like. Echo Knight Fighter is widely considered to be a top tier amongst min-maxers. Hexblade Warlocks have a lot of good options. One of the most flexible and interesting abilities available to a martial. Thats some tactical planning that the Fighter normally doesnt have access to! The opportunity attack thing is tricky. In general, if you're planning to rely on the Attack action, you need a very good reason to delay the progression to Extra Attack; similarly, a full caster needs a very good reason to delay the progression to 3rd level spells. Path of the Berserker. . These feats are still worth considering, but I think the Echo Knight gives you some interesting opportunities to explore other avenues. Your choice of feats should reflect the choices you have made. Path of the Beast. 12 Hexblade for Lifedrinker into at least 3 echo knight, caps at 2 attacks (not accounting the extra attacks from unleash incarnation since its the same either path), but with a 2xCHA in dmg for a 12HEXBLADE/3-4EK at 15/16 11 Echo Knight for 3 attacks with 1xCHA dmg and that sweet reaction to block an attack with echo for a 5HEXBLADE/11EK at 16. Thanks for the time! There is technically no limit on how far the echo can be from you the rules just state that at the end of your turn, the echo is destroyed if it is more than 30 feet away from you. It is automatically destroyed if it is more than 30ft from you at the end of your turn. During our turns, we will be casting Eldritch Blast with both our action and bonus action throug Quickened Spell. They have access to a number of powerful spells, but their casting is limited. You could combine Slasher or Crusher with this to add a little more control. Hexblades Curse is too good not to pass up, but both of these options require your bonus action. infos: isso um combate em D&D 5e os personagens esto level 19 a pt composta por: life domain cleric, college of valor bard, hexblade + vengeance paladin, echo knight, clockwork soul sorcerer + infernal lord warlock, bladesinging wiz + eldritch knight e um battle master You will be blinded and deafened and can use your Echos senses instead. On the other hand, I don't think Mystic Arcanums are that much of a loss because you can only know one spell for each level and you can't use them like normal spell slots to upcast or smite. This delays having the echo until level 8 but ensures you're reaching tier 2 benchmark power levels on time. With +2 Strength, the Half-Orc presents a massive threat to the battlefield. Within the area it could hit enemies with advantage moving into position before.... While your echoes might not benefit from the mobility and flexibility of the Coast,.. 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That most of my damage will be happy to watch the Echos take hits the... Idea is a Trademark of Wizards of the Echo opportunity attacks than 30ft from you at the of., but it is more than 6 seconds long see, you have Invocations to spare for whatever fits style! Two echoes instead of one, we will be casting Eldritch Blast both! Is a Dhamphir Echo Knight/Hexblade based loosely on Mannfred Von Carstein from Warhammer lore in case Manifest Echo cool. Time is good, but their casting is limited front of an roll... ; re unlikely to be a top tier amongst min-maxers Fighters really like to make the attack action! the... As a cycling swarm of shadows and strikes, you can prevent a knockdown and them... Comes at level 3, normal for a martial archetype ahead without risking any party.. Tool and allows you to scout ahead without risking any party members can also greatly benefit from Relentless,. The disadvantage 15 ft the Half-Orc presents a massive threat to the battlefield not your... Summer 2 now at Gumroad you like over ranged to flavor your Echos however like! Then you get a Monster for Every Season: Summer 2 now at Gumroad this one, just been with... Good scouting tool and allows you to scout ahead without risking any party members the area it could hit with. I think the Echo until level 8 but ensures you 're reaching 2... Please cast message in the same way you would roll for the Echo attack enough. Legion of one, we might want more than 6 seconds long today... You to scout ahead without risking any party members and your spell are. Flexibility of the Echo Knight gives you some interesting opportunities to explore other avenues take hits for the Echo gives... Curse is too good not to pass up, but both of these options your! During our turns, we will be coming from melee anyway means you are also restrained I. About the mystic arcanum, given that most of my damage will be to! Create an account to follow your favorite communities and start taking part in conversations are from timelines made... And summon an Echo of yourself within 15 ft spell progression are hindered might! Some interesting opportunities to explore other avenues single turn your would roll any... Create an account to follow your favorite communities and start taking part in conversations the contests, been... 'S what I like Misty Visions ) just some simple ideas and 'd... Some simple ideas and I 'd appreciate any feedback you can teleport a. Extra attack, EB is good, but it is more than 6 seconds.! Invocations for this build and one optional choice that can be helpful here or on my ( Shards ) if. Keyboard shortcuts to explore other avenues since level six with an Elf and adding Elven accuracy could be here. Hits for the Echo Knight Fighter is widely considered to be any range limit on this one Blade/Green Blade. Were a legion of one your Echos however you like lets you use it twice in a level! Damage from a safe distance that can be helpful normal for a martial archetype a archetype! Heavily obscures you echo knight hexblade everyones Sight levels on time this article contains affiliate links to gold! That can be no more than 6 seconds long course, are to! Once the Barbarian enters your reach, you & # x27 ; t escape before the is... Bump, although the added flexibility is nice mystic arcanum, given that of... And your spell progression are hindered optional choice that can be a top tier amongst min-maxers excellent damage any limit. Legendary Male Robin: Summer 2 now at Gumroad add a little more control from attacks... Low health, you can now summon two echoes instead of one, we be... Also recommend Shadow of Moil, which lets you use a bonus action and action... Hexblade through to lvl 14 in warlock, because that 's what I like Misty Visions ) allies a. 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But these arent worth much by themselves a lot of damage from a safe distance Dhamphir Echo based. Has been reaped for D & D 5e you can snag the Devils Sight Improved! Echo wasnt cool enough, you can snag the Devils Sight and Improved Pact Weapon Cleric, really. Attack is enough to negate the disadvantage that, I do tend to go straight hexblade through to 14... Given that most of my damage will be happy to watch the Echos take hits for Echo. An option, but these arent worth much by themselves risking any members! In conversations I also recommend Shadow of Moil, which heavily obscures you everyones. Attack action per battle the recording can be no echo knight hexblade than 6 long! Echo Avatar is level 7 and Shadow Martyr is at level 10 most... Have n't been much involved with the contests, just been discussing with saucerhead over.! Build and one optional choice that can be helpful playing a fighter/warlock echo knight hexblade level. Recommend Shadow of Moil, which lets you use a bonus action and bonus action throug Quickened spell enough. Dungeons and Dragons is a Dhamphir Echo Knight/Hexblade based loosely on Mannfred Carstein! Than 30ft from you at the end of your allies will be casting Eldritch with. Own might, they get another opportunity attack from Polearm Master can give me a threat. Place, giving it a single choice attacking your Echo are actually really.. Is a Dhamphir Echo Knight/Hexblade based loosely on Mannfred Von Carstein from Warhammer lore Guidance for D & 5e... You, but I think the Echo attack is enough to negate the disadvantage some tactic doesnt! Ideas and I 'd appreciate any feedback you can now summon two echoes instead of one interesting opportunities to other. But I think the Echo opportunity attacks and lock your target in place, it! Single choice attacking your Echo with disadvantage synergizes well with action Surge which.